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OXI ONE MKII Guide EP.10: Multitrack Mode (Melodic Sequencing)

Guide: OXI ONE MKII Guide EP.10: Multitrack Mode (Melodic Sequencing)

Author: Takazudo | Published: 2026/04/17

This is EP.10 of the OXI ONE MKII guide series. In EP.9 we covered Multitrack mode for rhythm sequencing. This episode explores how to use Multitrack mode melodically.

In Multitrack mode the grid displays and controls 8 tracks simultaneously. Used melodically, you can feed multiple tracks into the same instrument for polyphonic phrases, vary track lengths to generate evolving patterns, or route different tracks to different instruments — composing a full arrangement inside a single sequencer. Set all 8 sequencers to Multitrack and you can run up to 64 independent tracks at once.

Takazudo Modular publishes manuals and related documents with Japanese translations. See the links below.

Multitrack Mode for Melodic Sequencing

Multitrack mode is most immediately legible for rhythm programming, but it works equally well for melodic content. In this video, several examples show how to build melodic lines and even a full-song arrangement using the Multitrack layout.

Setting all 8 sequencers to Multitrack gives you up to 64 tracks of independent sequencing.

The episode opens with an overview of melodic Multitrack usage and the 64-track configuration

Single-Instrument Setup

The first example uses Ableton Live’s Drift instrument set to MIDI channel 1 with polyphony set to 8 notes. An empty pattern is loaded, switched to Multitrack mode, and steps are placed track by track.

Track 1 plays the root note assigned to the sequencer (in this case C2). Each subsequent track adds a scale-quantized interval offset on top of that root.

For example, with the sequencer scale set to C major, placing steps at the same column position on each track stacks scale tones upward by one degree per track.

C major scale example: placing steps at the same column across Tracks 1–8 stacks scale tones upward from Tr1=C2 (root) through Tr2=D2, Tr3=E2, Tr4=F2, and so on

Because every note is quantized to the scale, placing steps at the same column position automatically builds scale-correct chords — no music-theory knowledge required. Combine this with differing track lengths to create interesting polyphonic results from multiple independent monophonic sequences feeding the same instrument.

Drift is configured on MIDI channel 1 with 8-note polyphony, then an empty pattern is loaded in Multitrack mode and steps are placed

Track 1: 16-Step Anchor / Step Editing

The first step is creating a 16-step pattern on Track 1. This acts as the anchor for all subsequent tracks.

There are two ways to change a step’s note.

  • Hold the step and turn Encoder 2: Changes the note of that step
  • Use column view: Edit via column view (see below)

While holding a step you can also adjust Velocity, Gate Length, and Logic Condition with the other encoders.

A 16-step anchor pattern is built on Track 1 by holding each step and turning Encoder 2 to set its note

Page 2: Repetition and CV Glide

Hold a step and press Page to access the second page of step settings. Here you can adjust Repetition and CV Glide. CV Glide is only effective when using CV/Gate output.

The video demonstrates adding Repetition and then setting Logic Condition to 1 every 3 (the step fires once every three loops).

Page 2 shows adding Repetition and setting Logic Condition to 1 every 3, so the step fires only once per three passes

Column View: Editing Notes and Step Parameters

Column view is a second way to edit notes and step parameters. With the target track selected, press the corresponding encoder to enter each view.

  • Press Encoder 2: Note Offset column view — works the same way as in Mono mode
  • Press Encoder 1: Velocity column view
  • Press Encoder 3: Gate Length column view
  • Press Encoder 4: Retrigger and Repetition column view
Pressing Encoder 2 opens the Note Offset column view, where notes are placed with the same feel as Mono mode

Groove and Randomization

Once the pattern is in place, add groove to give it feel. The video shows adding accent (velocity variation) and a time offset (timing fluctuation).

Randomization is also effective here. For example, randomizing Velocity by ±20% adds subtle natural variation to what would otherwise be mechanical playback.

Groove is added via accent and time offset, then Velocity is randomized within ±20%

Building Chords with Multiple Tracks

With the Track 1 foundation in place, Tracks 2 and 3 are added to form chords. As noted earlier, each successive track applies a scale-quantized interval offset, so placing steps at the same column position automatically produces chords within the scale.

Three-track chord example: Track 1 (bottom) is the root; Tracks 2 and 3 align to the same columns to produce chords
Tracks 2 and 3 are added with steps at the same column positions as Track 1, automatically generating in-scale chords

Creating Variation with Different Track Lengths

Setting different pattern lengths per track shifts each track’s loop cycle out of phase, generating variation over time. The video shows Track 2 set to 15 steps and Track 3 to 14 steps. With Track 1 staying at 16 steps, the three tracks loop at different rates and only realign after 16 × 15 × 14 steps — an extremely long evolving pattern.

Per-track pattern-length example: the purple marker shows the End position for each track (Tr1=16 / Tr2=15 / Tr3=14 steps)
Track 2 is set to 15 steps and Track 3 to 14 steps, shifting their loop cycles out of phase to generate evolving variation

Shift + Stop to Resync

To bring decoupled tracks back into alignment, reset all track lengths to 16 steps and press Shift + Stop. This resyncs every track’s playhead so they all restart together.

Resetting all tracks to 16 steps and pressing Shift + Stop resyncs every track's playhead to the beginning

Track 4: 5-Step Short Phrase

Next, Track 4 is added with a pattern length of 5 steps. Entering column view allows editing the notes and velocity. The short 5-step loop weaves against the longer tracks to create a constantly shifting riff.

Track 4 set to a 5-step pattern: the End marker sits at position 5 (index 4)
Track 4 gets a 5-step pattern length, with notes and velocity edited in column view to add a short riff

Track 5: Bass Line at 1/2 Division

Track 5 carries the bass line. The steps are as follows.

  1. Set pattern length to 4 steps
  2. Press Shift + End to change Division to 1/2 (each step spans half a bar)
  3. Mute all other tracks and select Track 5, then open the Note Offset column view
  4. Enable Preview and lower the notes several octaves while listening back
  5. Set a longer Gate Length
  6. Unmute the other tracks and play back the full arrangement

4 steps × 1/2 Division produces a slow, sustained bass line that sits comfortably beneath the melodic tracks above it.

Track 5 uses Division 1/2 with 4 steps; notes are lowered several octaves and gate length is extended to create a sustained bass line

Track 6: Melody via Random Generator

To add further motion, a random generator pattern is placed on Track 6. Press the Random button twice to enter the random generator.

The video uses these settings:

  • Bias: +10 (biases notes toward the upper range)
  • Range: +17
  • Density: 80
  • Press Encoder 4 to generate the pattern

After generation, density and range can be adjusted and the pattern regenerated until the result feels balanced.

Pressing Random twice enters the generator; Bias +10, Range +17, and Density 80 are used to generate a melody pattern for Track 6

Multi-Instrument Routing

So far the example uses a single instrument (Drift) for polyphonic playback. Multitrack mode can also assign different MIDI channels to different tracks, letting you sequence multiple instruments simultaneously.

The video switches to the following configuration.

  • Tracks 1, 2, 3: Send to an Ableton drum rack on MIDI channel 8
    • Track 1: C1 (kick)
    • Track 2: D1 (snare)
    • Track 3: D#1 (hi-hat)
  • Track 4: Slippery Slope (see below)
  • Track 5: Drift (melodic, see below)

Track 1 starts with a four-on-the-floor kick pattern.

Tracks 1–3 are reassigned to a drum rack on MIDI channel 8, with C1/D1/D#1 driving kick, snare, and hi-hat respectively

Bass Line (Slippery Slope) and Slides

Track 4 loads Slippery Slope (a bass plug-in by Iftah Gabbay) on MIDI channel 2 as the bass line.

Setting a long tie gate on a step (one that extends into the next step) produces a slide. Velocity is then varied for dynamics, and the pattern is duplicated to extend its length.

Track 4 is assigned Slippery Slope on MIDI channel 2; tie gates create slides and velocity variation adds dynamics to the bass line

Adding the Melodic Line (Drift)

Track 5 is reassigned to Drift for the melodic line. With one Multitrack track dedicated to melody, the same sequencer manages drums, bass, and melody as a unified arrangement.

Track 5 is reassigned to Drift, layering a melodic line over the drums and bass already running in the same sequencer

Drum Pattern Generator on Tracks 1–3

With Track 1 (kick), Track 2 (snare), and Track 3 (hi-hat) in place, you can activate the Multitrack-exclusive drum pattern generator.

The activation steps are:

  1. Press the Random button
  2. Press all three blue pads that appear on Tracks 1, 2, and 3 to enable the generator
  3. Delete the manually entered triggers
  4. Set the pattern length to 32 steps
  5. Press Play — the generator produces triggers immediately

While playing, adjust the generator parameters until the pattern feels right.

Drum pattern generator output example: blue steps are triggers generated by the generator
After pressing Random, the three blue pads are pressed to activate the drum pattern generator; pressing Play at 32 steps auto-generates kick, snare, and hi-hat triggers

Performance Page: Loop and Fill

The performance page (press the [Perf] button) lets you control track mutes and solos as well as Fill and Loop. In Multitrack mode each sequencer is shown as one row, with columns assigned as follows.

  • Columns 1–8: Mute / unmute for Tracks 1–8
  • Columns 9–12: Fill (four intensity levels)
  • Columns 13–16: Loop (four loop lengths)
Performance page row layout in Multitrack mode: columns 1–8 = per-track Mute, columns 9–12 = Fill, columns 13–16 = Loop

Fill (Columns 9–12)

Fill repeats notes at musical intervals from the current position for as long as the pad is held. The four pads in columns 9–12 each represent a different density level, so switching between them changes the repetition speed. Fill is a momentary operation — it is ideal for dropping in rapid bursts during a break or build-up.

  • Inactive: dim purple glow
  • Active: bright purple lit

Loop (Columns 13–16)

Loop captures the sequence from the current playback position and repeats it on a short loop. The four pads in columns 13–16 each correspond to a different loop length (1–4 steps).

  • The loop begins from the exact position where you press the pad

  • While a loop is active, pressing a different Loop pad **changes the length without resetting the

    position**

  • Tapping the active Loop pad a second time releases the loop

  • The release timing follows the Loop sync release setting under **Config > Performance

    settings**: No Sync / Bar / Beat

Pad states:

  • Inactive: dim green
  • Active: bright green lit

Fill and Loop both let you add variation at the performance stage without rewriting the underlying sequence — making them especially useful for live performance and improvisation.

The performance page is used to toggle track mutes, capture a loop with the Loop pads, and add repetition bursts with Fill

A Full Song in One Sequencer — and Seven More to Spare

Following the steps above, a single sequencer running in Multitrack mode can hold a complete arrangement with drums, bass, and melody. The OXI ONE MKII has eight sequencers in total, so even after building a full song inside one Multitrack, you still have seven more sequencers free to use however you like. Set all eight to Multitrack and you can manage up to 64 independent tracks simultaneously.

That wraps up EP.10. This episode covered how to use Multitrack mode melodically.

My personal take: I think Multitrack mode for melody would feel genuinely interesting even to someone who doesn’t know OXI ONE that well. Just from this video alone, seeing drums and melody playing together is enough to make it feel inviting and fun.

It also struck me that this demo uses Ableton Live rather than OXI Coral — clearly aiming at a broad audience. People working in a DAW tend to build things by placing notes one by one, so having a piece of hardware that lets you do the same thing by hand — in a more tactile way — is a compelling pitch, and I think this video lands it well.

OXI ONE became the MKII with a significant increase in total track count, and honestly my first reaction was “what would you even do with all of that?” But laying out separate melodies per part suddenly makes a lot of sense. Song mode, by contrast, feels a bit stiff to me — you’re switching the whole arrangement at once. With Multitrack you can store different melodic ideas per part, mute and combine them on the fly, which gives you much more flexibility over the course of a live set.

There are a lot of ideas packed into this video, so if you don’t own one yet and are at all curious, it might be the thing that tips you over the edge — fair warning!

OXI ONE MKII Product Page

Find detailed product information for OXI ONE MKII below.